But I hear it kills the narrative cause the story keeps treating you like you are a lone survivor even though you are surrounded by AI and there is a player hub in the island where you can meet other players. And when Breakpoint came out, it was completely a solo experience Ubisoft added some basic AI teammates like in Wildlands later when they read all the feedback. Sadly you can't accomplish strategic feats like that in GhostRecon games anymore. Then when everyone was in place, you let them all 'fire at will' lol. You could stealth around the enemy and place the AI teammates in strategic ambush points around the enemy. GhostRecon was about teams of Ghosts conducting a mission. Breakpoint was the breaking point for many fans. They are trashing the series by stuffing it with trendy crap.
Ubisoft has been taking GhostRecon further and further away from it's GhostRecon roots.